San Francisco, 19 June 2020 — “Headset Market Analysis By Regions (North
America, Europe, Asia-Pacific, Latin America and Africa), Product, By
Application And Segment Forecasts To 2027”
Global Headset Market is projected to display a higher CAGR in the forecast
period. A headset being a wearable product witnessed a rise in sales and demand
from the consumers in the last five years. Since the market is largely fragmented
and operate under different models with different customers and hearing aids
perform considerably complex jobs over sound amplification. For instance,
audiologists that map patient’s hearing loss and configure a hearing aid to
enable a better sound response use headsets. More or less, the industry trends
have revealed an unfolded market for headset and wearable products to reveal
their potential on a commercial level.
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The headset market is driven by
rise in use of enhanced communications in the application segment, particularly
in the enterprise sector and BPOs. In addition, extensive demand for headsets
from music lovers is likely to create a plethora of demand in consumers. Availability
of headset devices of various type and forms is likely to create a niche
market. Demand from the healthcare market and rise in use of innovative
wearable devices are likely to stimulate the market growth during the forecast
period.
Product segmentation for headset
market includes in-ear headsets and over-ear headsets. Over-ear headsets
accounted for a significant market share in the global scenario due to rise in
outsourcing industries for customer service/Technological segmentation for
headsets industry includes wired and wireless. Application category includes
commercial and personal. Geographical segmentation for headsets market includes
North America, South America, Europe, Asia-Pacific, Middle East and Africa.
Asia-Pacific market is likely to gain a significant CAGR in the forecast period
due to presence of outsourcing industries having enhanced customer service with
voice support.
Major players in the headset
industry include Accutone, Addcom, Audio-Technica Corporation, Zebronics India
Pvt Ltd, Bragi GmbH, Oculus VR LLC, Koninklijke Philips N.V., Pioneer
Corporation, JVC Kenwood, Logitech, Panasonic Corporation, GN Netcom,
Tekfusion, Cannice Technology Co Ltd, Grado Labs, Harman International
Industries Inc, CISCO, GN Audio, Plantronics, Logitech, RTX, Sennheiser
Communications and Telekonnectors.
This report studies the global Headset market status and forecast,
categorizes the global Headset
market size (value & volume) by manufacturers, type, application, and
region. This report focuses on the top
manufacturers in United States, Europe, China, Japan, South Korea and
Taiwan and other regions.
This research report offers a
comprehensive analysis of key elements of the Headset Market such as potential top key Manufacturers along with
their strengths and weaknesses. The Headset
Market report also comprises some useful strategies and scenario for the new
players in the market. While forecasting the growth of the global Headset market, various statistical
tools were utilized to get an accurate result of the Demographic data.
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